Faction type: LARP
Motto/Slogan: "Knowledge is the ultimate artifact."
Who we are: Dedicated researchers driven by an insatiable curiosity to understand the Zone's complex anomalies, mutations, and distorted reality. They risk life and limb to collect data and potentially unlock the Zone's greatest secrets.
Our goal: To comprehend the underlying principles of the Zone's anomalies and apply this knowledge for scientific advancement, technological development, or strategic advantage.
IN-GAME ESSENTIALS
Why play us? This is for players who want to be the intellectual heart of the Zone. You get to push the boundaries of understanding, trading scientific expertise and rare data for protection and access. Your greatest assets are your mind and your research, not a weapon.
Availability : Open for everyone.
Base Location: The BASE (The neutral social hub for all Freelancers)
Playstyle: Intellectual, Exploratory, Diplomatic
Radio Frequency: PMR4. 446.043750 + subchannels
Uniform/Gear: You have large aesthetic freedom to define your character's look. Your gear should be functional and protective, often including specialized suits, LAB coat and practical field clothing with visible scientific instruments.
OPTIONAL: Yellow tape (5cm width) on both arms.
No form or size of worn ghillie suit/viper hood/leaf suit is allowed. Foliage from terrain is OK.
Weapons: Access to small arms and grenades as well as melee weapons. No support weapons such as LMGs or 40mm.
Mandatory: Hazmat gear for field expeditions (suit and mask)
Vehicles: None
AMMO RESTRICTIONS
Ammo is restricted and limited. A player may only reload empty mags/boxes in the BASE (In their tent or living quarters), Not when out in the borderlands.
A player may never carry more than one choice of:
200 rounds for either SMGs or assault rifles.
20 rounds for sniper rifles.
20 shotgun "shots" (pulls of the trigger, no matter the BBs fired per shot).
A player may also carry the following on top of the choice above:
80 rounds for pistols.
Explosive grenades (Pyro / CO2).
No ammo-trade with other factions is allowed!
Read the rules for chrono and other weapon related demands.
OUR STORY
Brief history: The presence of scientists has been implicit since the Zone's creation during the Cold War. In 2010, the establishment of the Laforsen Facility solidified official government interest. Scientists in the modern Zone continue this legacy, whether sanctioned or pursuing their own dangerous research.
ADDITIONAL INFORMATION
Faction Contact or HQ: UNKNOWN /TBA
Key relations: They often trade with Freelancers and PMCs for protection and artifact retrieval. They have a tense but often necessary relationship with all factions.