Welcome, Lancer. This section is your go-to resource for everything you need to know about how the game is played. Knowing this information is essential to fully participate and will greatly enhance your event experience.
RULES
This is the official rulebook for the event. Knowing and understanding these rules is mandatory and is a part of the Terms & Conditions when purchasing a ticket. The rulebook is provided as a downloadable PDF for your convenience.
GAME MECHANICS
Here you will find a breakdown of the "in-game systems". Such as Domination Points, AT-mines, mission boards, exploration and much more. Reading this is highly recommended, as it will help you understand how to navigate and interact with the game world, Aaaaand skipping it WILL cause confusion and frustration on your end.
101: UNDERSTANDING THE MECHANICS
This event is a hybrid LARP and MILSIM experience set in proximity to the unforgiving Zone. To facilitate a balanced, deep, and fun game for all participants there are game mechanics. Mechanics are an essential component to fully participate in the event and will greatly enhance your experience. They are not rules per se, but they do explain how things work around here.
The mechanics are separated into three chapters. It is recommended that every player reads the GENERAL chapter in full. You must then pay attention to the chapter governing your chosen faction type (LARP or MILSIM). It is advised to read all mechanics as this will make the experience deeper for you as you know how to operate in the environment.
GENERAL (APPLIES TO EVERYONE): These mechanics are the foundation of the event no matter your preferred playstyle. All players, regardless of faction, will be in contact with the general mechanics at one point or another. This includes universal mechanics, such as the Base's "no-shooting policy", the risks of using the smuggler's route when entering or exiting the base, map exploration, lore discoveries, how to earn income through missions etc.
LARP: This section details mechanics specific to roleplaying, negotiation, and narrative progression as well as some mission mechanics. This applies for all LARP factions as well as those MILSIM players who wishes to embrace the LARP-side of things (highly recommended).
MILSIM: This section details mechanics specific to MILSIM factions and only applies to:
Cerberus operations
Grey dynamics
Black rift security
Outer perimeter control
Section zero