Faction type: MILSIM
Motto/Slogan: "Inget in. Inget ut." ("Nothing in. Nothing out.")
Who we are: The dedicated unit of the Swedish Armed Forces tasked with securing the Exclusion Zone's perimeter. They are the primary barrier between the Zone's chaos and the outside world, enforcing strict military order.
Our goal: Maintain the integrity of the perimeter, strictly enforce access protocols, and eliminate smugglers and trespassers.
IN-GAME ESSENTIALS
Why play us? This is for players who want to be the iron fist of authority in the Zone. You get to play a highly disciplined military unit, controlling the flow of all traffic and resources, maintaining order against all odds, and acting as the official barrier between safety and chaos.
Availability : TBA
Base Location: The BASE (The Main Gate and fortified positions along the perimeter)
Playstyle: Defensive, Strategic, Law Enforcement
Radio Frequency: PMR7. 446.081250 + subchannels
Uniform/Gear: All other camos beside Penncott Wildwood and Flecktarn are allowed.
MANDATORY: Silver tape/armband (5 cm width) on both arms (between elbow and shoulder).
OPTIONAL: Silver tape (5cm width) on both legs (between ankle and knee).
No form or size of worn ghillie suit/viper hood/leaf suit is allowed. Foliage from terrain is OK.
Weapons: Access to all weapon types.
Vehicles: LIMITED in number with specific tickets. First come - first serve basis.
Special Traits: They have control over the Main Gate and can levy taxes and fees on all traffic and artifacts leaving the Zone.
AMMO RESTRICTIONS
Ammo is restricted and limited. A player may only reload empty mags/boxes in the BASE (In their tent or living quarters), Not when out in the borderlands.
A player may never carry more than one choice of:
800 rounds either for assault rifles or semi rifles.
2 boxes for machineguns (max 2500 rounds/box, or one box of 5000).
50 rounds for sniper rifles.
A player may also carry the following on top of the choice above:
80 rounds for pistols.
50 shotgun "shots" (pulls of the trigger, no matter the BBs fired per shot).
Grenades. (This includes 40mm BB grenades)
A MILSIM vehicle may only have:
2 boxes for one sponson mounted machinegun (max 2500 rounds/box, or one box of 5000). It may not be shared with player ammo. "Blank fire" when out of bullets is not allowed, either you have ammo or you don't shoot.
No ammo-trade with other factions is allowed!
Read the rules for chrono and other weapon related demands.
OUR STORY
Brief history: Formed in 2012 in direct response to the Zone's rising instability, the OPC fortified the perimeter with barricades and checkpoints. By 2014, they established the single controlled entry point, the "Main Gate." In recent years, they have tightened their grip further, executing non-licensed trespassers and solidifying their role as the Zone's gatekeepers.
ADDITIONAL INFORMATION
Faction Contact or HQ: UNKNOWN /TBA
Key relations: They are hostile to all illegal crossings and smugglers but maintain a working—though often tense—relationship with legally licensed PMCs and freelancers.