Faction type: MILSIM
Motto/Slogan: "Cognition. Control. Continuum."
Who we are: A highly secretive and dogmatic Private Military Company (PMC) that views The Zone as a unique proving ground. They are dedicated to advanced psychological warfare and electronic surveillance, believing their methods will lead to an unparalleled mastery of human intellect.
Our goal: Secure anomalous artifacts to develop psychological warfare capabilities and influence global infrastructures via advanced tech and neuro-scientific research.
IN-GAME ESSENTIALS
Why play us? This is for players who want to be on the cutting edge of a cold war inside The Zone. You'll play as a highly disciplined, technologically-advanced force focused on psychological and electronic warfare, using unorthodox methods to achieve your dogmatic goals.
Availability : Open for everyone.
Base Location: The BASE (Own camp located inside The BASE, Off-game camp with in-game access)
Playstyle: Aggressive, Strategic, Experimental
Radio Frequency: PMR5. 446.05625 + subchannels
Uniform/Gear: All other camos beside Penncott Wildwood and Flecktarn are allowed.
MANDATORY: Green tape/armband (5 cm width) on both arms (between elbow and shoulder).
OPTIONAL: Green tape (5cm width) on both legs (between ankle and knee).
No form or size of worn ghillie suit/viper hood/leaf suit is allowed. Foliage from terrain is OK.
Weapons: Access to all weapon types.
Vehicles: LIMITED in number with specific tickets. First come - first serve basis.
AMMO RESTRICTIONS
Ammo is restricted and limited. A player may only reload empty mags/boxes in the BASE (In their tent or living quarters), Not when out in the borderlands.
A player may never carry more than one choice of:
800 rounds either for assault rifles or semi rifles.
2 boxes for machineguns (max 2500 rounds/box, or one box of 5000).
50 rounds for sniper rifles.
A player may also carry the following on top of the choice above:
80 rounds for pistols.
50 shotgun "shots" (pulls of the trigger, no matter the BBs fired per shot).
Grenades. (This includes 40mm BB grenades)
A MILSIM vehicle may only have:
2 boxes for one sponson mounted machinegun (max 2500 rounds/box, or one box of 5000). It may not be shared with player ammo. "Blank fire" when out of bullets is not allowed, either you have ammo or you don't shoot.
No ammo-trade with other factions is allowed!
Read the rules for chrono and other weapon related demands.
Our Story
Brief history: Black Rift Security was one of the first PMCs in the Zone in 2016, rapidly expanding into deeper territory to set up black sites for experiments. Since then, they have been embroiled in escalating conflicts over artifacts, including unconfirmed reports of corporate sabotage and the deployment of experimental weapons.
ADDITIONAL INFORMATION
Faction Contact or HQ: UNKNOWN /TBA
Key relations: They are hostile to all rivals and smugglers, especially Section Zero. They are in conflict with all factions that threaten to expose their experimental operations.
Backing Companies
Aegir NeuroSystems AB (Sweden): Views the Zone as a proving ground for next-gen neural weapons and human-machine interface technology.
Thorstein Group (Iceland-Swiss intelligence front): Believes the Zone is a fracture in reality, ripe for exploiting altered consciousness states for military-grade perception warping.
Eidolon Defense Analytics (U.S. neurodefense firm): Sees the Zone as a space for AI to evolve unbound, feeding data into predictive AI for strategic simulations and warfare automation.