Faction type: LARP
Motto/Slogan: "Fortune favors the bold, and the quick."
Who we are: The independent explorers and adventurers of Badlands and The Zone. Driven by a thirst for wealth, knowledge, or survival, they venture into hazardous areas to seek valuable artifacts and forbidden secrets.
Our goal: To survive, extract valuable artifacts, uncover the Zone's secrets, and make enough money to perhaps escape its grasp or whatever hell-hole you came from to end up here.
In-Game Essentials
Why play us? This is for players who want a truly independent experience. You'll build your own legacy, form temporary alliances, and navigate the Zone's many dangers on your own terms. Your skills as an explorer, negotiator, and survivor will be your greatest assets.
Availability : Open for everyone.
Base Location: The BASE (The neutral social hub for all freelancers)
Playstyle: Exploration, Survival, Opportunistic
Radio Frequency: TBA
Uniform/Gear: You have large aesthetic freedom to define your character's look. Your gear should be scavenged and practical, blending military surplus with civilian clothing. There is no formal uniform. /TBA
Weapons/Ammo:
Allowed: Access to small arms and grenades as well as melee weapons. No support weapons such as LMGs or 40mm.
Amount of carried ammo: TBA
Restrictions: UNKNOWN /TBA
Vehicles: UNKNOWN / LIMITED
Special Traits: They are the primary explorers and lifeblood of the black market. Their ultimate success depends on personal resourcefulness and wit.
Our Story
Brief history: The term "Lancer" emerged in 2011 as civilians slipped past the military cordon of the newly formed Exclusion Zone. While their activity initially focused on solo exploration, by 2021, the rise of bandit activity forced many to form mutual defense pacts and alliances to survive the increasingly hostile outer Zone.
Additional Information
Key relations: Lancers form temporary and often fragile alliances with each other and sometimes with sympathetic PMCs. Some respect the OPC and only use the main gate, some try their luck with smuggling. They are openly hostile to bandits and fear the mutants as well as Section Zero.