Faction type: LARP
Motto/Slogan: "Knowledge is the ultimate artifact."
Who we are: Dedicated researchers driven by an insatiable curiosity to understand the Zone's complex anomalies, mutations, and distorted reality. They risk life and limb to collect data and potentially unlock the Zone's greatest secrets.
Our goal: To comprehend the underlying principles of the Zone's anomalies and apply this knowledge for scientific advancement, technological development, or strategic advantage.
In-Game Essentials
Why play us? This is for players who want to be the intellectual heart of the Zone. You get to push the boundaries of understanding, trading scientific expertise and rare data for protection and access. Your greatest assets are your mind and your research, not a weapon.
Availability : Open for everyone.
Base Location: The BASE (The neutral social hub for all Freelancers)
Playstyle: Intellectual, Exploratory, Diplomatic
Radio Frequency: TBA
Uniform/Gear: You have large aesthetic freedom to define your character's look. Your gear should be functional and protective, often including specialized suits, hazmat gear, and practical field clothing with visible scientific instruments. /TBA
Weapons/Ammo:
Allowed: Access to small arms and grenades as well as melee weapons. No support weapons such as LMGs or 40mm.
Amount of carried ammo: TBA
Restrictions: UNKNOWN /TBA
Vehicles: None
Special Traits: They are the intellectual explorers of the Zone and often rely on other factions for protection and artifact retrieval. Their ability to trade scientific expertise and data makes them a valuable but vulnerable asset.
Our Story
Brief history: The presence of scientists has been implicit since the Zone's creation during the Cold War. In 2010, the establishment of the Laforsen Facility solidified official government interest. Scientists in the modern Zone continue this legacy, whether sanctioned or pursuing their own dangerous research.
Additional Information
Faction Contact or HQ: UNKNOWN /TBA
Key relations: They often trade with Freelancers and PMCs for protection and artifact retrieval. They have a tense but often necessary relationship with all factions.