ER
Short description:
The ER: Lifeline in a World of Chaos
The ER (Emergency Rescue) is a faction dedicated to preserving life in the midst of a crumbling world. Comprised of medics, doctors, and trauma specialists, they are the last bastion of hope for the wounded and dying. Operating under extreme conditions, the ER provides critical medical care on the battlefield and within settlements, often risking their own lives to save others. Their dedication to their mission is unwavering, even in the face of overwhelming odds. However, the ER is not without its own challenges—constant assaults, dwindling supplies, and the ever-present threat of infection from the plagued make their work both dangerous and exhausting.
Despite this, they have earned the respect of most factions for their neutrality and willingness to aid anyone, regardless of allegiance. In a world where survival often means fighting to the death, the ER stands as a reminder that humanity's compassion can still endure.
“Every saved life gives hope for a better future”
Keywords:
Rescue. Help. Unselfish. Courageous. Honored. Research.
history:
The ER (Emergency Response) faction has been a cornerstone of survival at Föne, merging with the Health Authority back in 2018 to form a unified force dedicated to combating the infection and saving lives. Known for their unyielding commitment, the ER has taken drastic measures, including sacrificing infected group members to prevent further spread. Their expertise in trauma care and psychology has saved both lives and minds, but they are a shadow of their former glory due to diminishing numbers. This evolution reflects their vital role not only as healers but also a grim reminder of the increasingly chaotic world.
Info:
Type: LARP
Faction leader: Mr Dundee, leader of the Embassy.
Color/Patch: Yellow. Year-specific patch will be handed out at check-in.
Uniforms: Civilian mixed with medical personnel/hospital clothing and bio-hazard protection.
Weapons: Pistols/ Revolvers. Melee weapons.
See new rules about full-auto weapons.Dedicated radio frequencies: PMR3. 446.031250 + subchannels.
Respawn: Respawn in the medical tent or at the Embassy.
Base: The medical tent.
Ammo restrictions: Ammo is restricted, controlled and handed out by Mr Dundee.
No ammo-trade with MILSIM factions is allowed!
Read the game rules for chrono and other weapon related demands.
Special abilities: All members are medics. No patch needed as long as you dress like a paramedic/doctor or such.
Other: Will be provided with real ambulances from Inferno Games. At Least 50 % of the players in the group need to have a real driver's license.
Access to LARP-only missions and loot.