ER - emergency rescue
Short description:
Emergency Rescue provides medical care, extration of injured, research on the P-R32 and a hope for the future. Their main goal is to save as many as possible. No matter who you are or what injury you have received. They also try to purge and contain any signs of infection in the area.
Being neutral in a world of chaos is difficult. They act for the greater good of the area and have been spotted to raise arms against what they see as a threat to all of society but otherwise remain helping and diplomatic.
“Every saved life gives hope for a better future”
Info:
Type: LARP
Faction leader: Lord Charles, leader of the Embassy.
Color/Patch: Yellow. Year-specific patch will be handed out at check-in.
Uniforms: Civilian mixed with medical personnel/hospital clothing and bio-hazard protection.
Weapons: Pistols/ Revolvers. Melee weapons.
See new rules about full-auto weapons.Dedicated radio frequencies: 446.031250 + subchannels.
Respawn: Respawn in the medical tent or at the Embassy.
Base: The medical tent.
Ammo restrictions: Ammo is restricted, controlled and handed out by Lord Charles.
No ammo-trade with MILSIM factions is allowed!
Read the game rules for chrono and other weapon related demands.
Special abilities: All members are medics. No patch needed as long as you dress like a paramedic/doctor or such.
Other: Will be provided with real ambulances from Inferno Games. At Least 50 % of the players in the group need to have a real driver's license.
Access to LARP-only missions and loot.