THE Bear Tribe [TBT]
Short description:
A former NATO-force stationed in the area was left to their own demise when the catastrophe hit.
TBT managed to secure a stable foothold in the area by securing the FOB and thereby eradicating the last STF forces and the area, actively vanquishing the faction for good.
TBT now faces a new challenge in maintaining their newfound position as king of the hill. Keeping freedom of movement and managing their resources by keeping the logistical chain alive under the new threat of raiding parties from the other factions.
Keywords
Mechanized units. Transports. Defensive tactics. Keeping freedom of movement. Area control.
history:
Info
Type: MILSIM.
Faction leader: Team HQ. A CO, A Dpt CO.
Color/Patch: Red. Year-specific patch will be handed out at check-in.
Dedicated radio frequencies: 446.043750 + subchannels.
Base: Off game living and in-game base with possibility for in-game living close by. Specific rules for in-game living apply.
Vehicles: Yes, cars are limited in number and will be taken on a "first come first serve" basis upon booking a ticket.
Other: Access to MILSIM-only missions and loot.
Uniforms: ONLY Multicam or Multicam tropic. No other camo-patterns.
No form or size of worn ghillie suit/viper hood/leaf suit is allowed.
Combat gear such as plate carriers, backpacks, rain clothes, holsters or the like does not need to match the uniform camo patterns. But bear in mind that looking to much like a hostile might get you killed by friendly fire.
Weapons: All kinds of weapons. MGs and support weapons are limited to one per 4-players in the team.
See new rules about full-auto weapons.Ammo restrictions: Ammo is restricted and limited, A player can only reload their empty mags/boxes in their base.
A player may never carry more than one choice of:
800 rounds each for assault rifles or semi rifles.
2 boxes for machineguns (max 2500 rounds/box, or one box of 5000).
50 rounds for bolt action sniper rifles.
A player may also carry the following on top of the choice above:
6 mags á 16rounds for pistols.
50 shotgun "shots" (pulls of the trigger, no matter the BBs fired per shot).
Grenades. (This includes 40mm BB grenades)
No ammo-trade with other factions is allowed!
Read the game rules for chrono and other weapon related demands.