Bandits
Short description:
In a world where lawlessness and disorder reign, theese people are a relentless bandit crew, notorious for making life miserable for ordinary folks. These cunning and cutthroat outlaws thrive on chaos, exploiting every opportunity to sow fear and insecurity among the innocent. The roumors are spreading about gruesome acts of violence and mutilation. Their brutallity seem to have no boundaries and no one is safe as they are the scourge of the land, leaving a trail of devastation in their wake. What is their aim and purpose? That is yet to be discovered.
“Unshackled by Rules, Unbound by Conscience."
Keywords:
Might is righty. Human sacrifice. Cannibalism. Plunder. Pillage. Take what you can. Hit-and-run.
history:
The Bandits have been a persistent and chaotic presence in the Föne region, thriving on the collapse of societal norms to plunder and intimidate. Fragmented and often driven by individual greed, they have repeatedly clashed with other factions and civilians alike, making them a significant threat to stability. Operating without allegiance, their actions have ranged from looting and ambushing to striking opportunistically during times of conflict between larger factions. Despite their disorganized nature, the Bandits embody the lawlessness of the post-apocalyptic world, exploiting the chaos to amass resources and disrupt any attempts at rebuilding order.
nfo:
Type: LARP
Faction leader: Unknown.
Color/Patch: Yellow. Year-specific patch will be handed out at check-in.
Uniforms: A red bandana covering the mouth is mandatory. Civilian clothes and gear.
Weapons: All kinds of weapons, except support weapons or 40mm launchers.
See new rules about full-auto weapons.Dedicated radio frequencies: 446.193750 + sub-channels.
Respawn: Respawns at bandit camp.
Base: Can camp in the bandit base or off-game area.
Ammo restrictions: Ammo is restricted, controlled and handed out by Crew.
No ammo-trade with MILSIM factions is allowed!
Read the game rules for chrono and other weapon related demands.
Special abilities: -
Vehicles: No vehicles.
Other: -