legion - LEG
Short description:
Legion, led by a ruthless and calculating leader, is a violent insurgent group focused on total domination of the region.
Comprising ex-soldiers, outcasts, and mercenaries, Legion thrives on chaos, using tactical precision to secure vital territories while exploiting temporary alliances to weaken their rivals. Known for their brutal efficiency and adaptability, Legion shows no mercy to those who oppose them, but they are always open to new recruits who share their vision of power and dominance.
“My name is Legion, for we are many.”
Keywords
Raiding operations. Offensive guerilla tactics. Behind enemy line operations. Resource capture.
history:
Legion's Operation FIRST CONTACT was a measured success, achieving strategic dominance in the contested region through efficient capture of key points, sabotage of enemy supply lines, and resource exfiltration.
A fragile truce with Task Force Black, brokered by a shadowy diplomat, allowed both factions to avoid conflict while pursuing their goals.
Legion's intel efforts identified critical enemy assets but left gaps in understanding Bear Tribe’s supply operations.
A joint assault on the Bear Tribe’s FOB disrupted their convoys but failed to secure decisive control. Despite setbacks, Legion’s adaptability and operational success solidified their foothold, hinting at potential future alliances or disinformation campaigns..
Info
Type: MILSIM.
Faction leader: Team HQ. CO Unknown.
Color/Patch: Year-specific patch will be handed out at check-in.
Dedicated radio frequencies: PMR1. 446.006250 + subchannels.
Base: Off game base with possibility for in-game base for in game purposes on HQs own initiative.
Vehicles: Yes, cars are limited in number and will be taken on a "first come first serve" basis upon booking a ticket.
Other: Access to MILSIM-only missions and loot.
Uniforms: ONLY M90 /Olive Drab (OD) /Ranger Green (RG). No other camo-patterns.
No form or size of worn ghillie suit/viper hood/leaf suit is allowed. Foliage from terrain is OK.
Combat gear such as plate carriers, backpacks, holsters or the like does not need to match the uniform camo patterns. But bear in mind that looking to much like a hostile might get you killed by friendly fire.
Weapons: All kinds of weapons. MGs and support weapons are limited to one per 4-players in the team.
See the rules on full-auto weapons.Ammo restrictions: Ammo is restricted and limited, A player can only reload their empty mags/boxes in their base.
A player may never carry more than one choice of:
800 rounds each for assault rifles or semi rifles.
2 boxes for machineguns (max 2500 rounds/box, or one box of 5000).
50 rounds for bolt action sniper rifles.
A player may also carry the following on top of the choice above:
6 mags á 16rounds for pistols.
50 shotgun "shots" (pulls of the trigger, no matter the BBs fired per shot).
Grenades. (This includes 40mm BB grenades)
A MILSIM vehicle may only have:
2 boxes for sponson mounted machinegun (max 2500 rounds/box, or one box of 5000). It may not be shared with player ammo.
No ammo-trade with other factions is allowed!
Read the game rules for chrono and other weapon related demands.