TASK FORCE BLACK [TFB]
Short description:
Now identified by the opposition as "Task Force Black", the option to stay completely hidden is off the table. While the benefit of being anonymous is gone, there comes the advantage of being able to use more direct tactics and approach the locals with a more open diplomacy.
But to stay and secure their presence they now find themselves in need to secure resources where they can, mostly by taking them by force. The other factions don't seem so keen on sharing them anyways...
Keywords
Capture and hold. Sabotage. Ambushes. Light infantry.
Info
THIS TEAM IS INVITE ONLY AND NO TICKETS WILL BE SOLD TO THE PUBLIC.
Type: MILSIM.
Faction leader: Team HQ. A Military CO, A Political CO.
Color/Patch: Green. Year-specific patch will be handed out at check-in.
Dedicated radio frequencies: 446.068750 + subchannels.
Base: Off-game by designated spot close to crew area.
Vehicles: Yes, cars are limited in number and will be taken on a "first come first serve" basis upon booking a ticket.
Other: Access to MILSIM-only missions and loot.
Uniforms: ONLY Woodland or AOR2. No other camo-patterns.
No form or size of worn ghillie suit/viper hood/leaf suit is allowed.
Combat gear such as plate carriers, backpacks, rain clothes, holsters or the like does not need to match the uniform camo patterns. But bear in mind that looking to much like a hostile might get you killed by friendly fire.
Weapons: All kinds of weapons. MGs and support weapons are limited to one per 4-players in the team.
See new rules about full-auto weapons.Ammo restrictions: Ammo is restricted and limited, A player can only reload their empty mags/boxes in their base.
A player may never carry more than one choice of:
800 rounds each for assault rifles or semi rifles.
2 boxes for machineguns (max 2500 rounds/box, or one box of 5000).
50 rounds for bolt action sniper rifles.
A player may also carry the following on top of the choice above:
6 mags á 16rounds for pistols.
50 shotgun "shots" (pulls of the trigger, no matter the BBs fired per shot).
Grenades. (This includes 40mm BB grenades)
No ammo-trade with other factions is allowed!
Read the game rules for chrono and other weapon related demands.