THE locals
Short description:
The Locals consist of many different types of people and groups. These are individuals of luck or skill that have survived the disaster. These are therefore not a unified group but a cluster of smaller groups or individuals. They have different experiences, different skills and completely different goals in the new world order.
Within the Locals you can find many types of groups. Bandits, scavengers, explorers, good old fashioned rednecks and hillbilly's or just some people who hide to stay alive. What matters to them is their ability to find solutions to their problems and survive in the harsh environment.
“We can only survive through freedom and courage”
Keywords:
Freedom. Survival. Preppers. Groups. Individualism. Just about anyone.
history:
Info:
Type: LARP
Faction leader: -
Color/Patch: Yellow. Year-specific patch will be handed out at check-in.
NEW! Allegiances: You will have to choose an allegiance at booking, that matches your in game ideology and view on life. Depending on what allegiance you chose, you will get a dedicated area to live in the Settlement during the event. You can read about the allegiances here.
Uniforms: Civilian clothes and gear.
Weapons: All kinds of weapons, except support weapons or 40mm launchers.
See new rules about full-auto weapons.Dedicated radio frequencies: 446.081250 + sub-channels (civilian channel).
Respawn: Respawns at village graveyard.
Base: Can camp in the area marked as "village" in the area designated for you allegiance.
Ammo restrictions: Ammo is restricted and limited, A player starts the game with ONE of the following:
1 mag á 16 rounds for a pistol or 16 shots for a revolver.
16 rounds for rifles of any kind (ARs, SMGs).
16 shotgun "shots" (pulls of the trigger, no matter the BBs fired per shot).
10 rounds for bolt action sniper rifles.
A player may accumulate more ammo during the game by completing quests or trading for it with other locals.
If a player dies, they loose their current ammo and respawn with the same amount as they would if the game just started, ergo ONE of the choices above.
No ammo-trade with MILSIM factions is allowed!
Read the game rules for chrono and other weapon related demands.
Special abilities: Some people have special or pre-check abilities. If you have it you will be handed a special card at check-in.
Vehicles: Yes, but cars/trucks will be limited in numbers and on a first come, first serve basis.
Other: Access to LARP-only missions and loot.